

Let transition = SKTransition.crossFade(withDuration: 1.0) HudNode.rotation = SCNVector4(x: 1, y: 0, z: 0, w: Float(M_PI)) Let hudNode = (withName: "hud", recursively: true)! To present the menu scene, add the following below viewDidLoad(): You will also be able to use menuScene as a reference to jump back and forth between the menu and the level scenes later on. Var menuScene = SCNScene(named: "resources.scnassets/Menu.scn")! Open GameViewController.swift and add a new property to GameViewController: You’re now ready to get this ball rolling! Setting Up and Presenting the Menuīefore you can start knocking some cans around, you’ll have to add the menu screen for the game first. Stare into the black screen of endless possibilities! :]ĭon’t distress, this is merely a clean slate for you to begin with. You’ll find the assets for the ball and can, as well as a GameHelper file that provides you some additional helper functions that you’ll use while creating this game.īuild and run, to see what it looks like:

Open the project and take a moment to check out what’s included. Getting Startedīefore you continue, download the starter project first. For a swift introduction to Swift, there’s a beginner Swift tutorial available too. If you’re new to the “scene”, be sure to check out our beginner SceneKit tutorials and also our 3D iOS Games by Tutorials book. This tutorial assumes you have working knowledge of SceneKit and Swift. Designing and implementing basic collision detection.Interacting with objects in a 3D scene through touch.Setting up realistic physics and how to applying forces.Loading and presenting a 3D scene programmatically.Building a basic 3D scene using the SceneKit editor.In this tutorial, you’ll learn how easy it is to create your own version of Can Knockdown using SceneKit and Swift.

Life-like materials and 3D assets, combined with realistic lighting and physics simulation pushes your games to that next level of realism for an immersive gaming experience. Nowadays, 3D games are pushing the realism factor to a whole new level, giving it that slight visual edge over basic 2D games.
